Finishing first pass on documentation, fully, with the addition of a "How to..." page, full of tutorials
1.0.2 July 28, 2025
Minor adjustment to DSCardMovementHelper flags (moveDone, rotationDone, and scaleDone) to address some edgecases with card movement.
Prior to fix, cards that are in the middle of a restack will jump position if their end position is changed due to a card deal (aka being moved to a different stack).
This bug is especially bad when the stack is aligned to center.
This fix will smooth that motion out, without compromising other movement cases, significantly.
Adding Card Tint DSActions: DSTintCardAction, and DSResetCardTintAction
1.0.3 June 24, 2026
DSCard and DSCardData
Moved reseting card data in DSCard to DSCardData.
DSStackRenderManager
Adding a null return to GetTopOfPileCard for when no valid top card is present.
Minor refactor on topOfPileIndex to make it's use more clear, and to make it slightly more useful as a determination of what the top of the pile is for edgecases.
Minor refactor of GetTopOfPileCard behavior, and moving the UpdateTopOfPileIndex into ManageFakePileImage
DSRegistry
Fixing a bug in DSRegistry that didn't detect nulls correctly.
AttackAction (War Game)
Switching turn order between Computer and Player in War.
1.0.4 July 5, 2026
(Documentation) Adding a "How do you spawn cards?" section in the "How does it work?" page.
(Documentation) Adding API Links to sections talking about DeckStacker classes and methods.