Factsheet

Developer:
Gerald Kelley
Based in Chicago, IL

Release date:
Feb 11, 2016 (iOS); Android TBA

Platforms:
iOS
Android (coming soon)

Website:
geraldp.net/abzorb

Regular Price:

USD$2.99

Description

Abzorb is a tilt game about consuming orbs by getting as close as you can to them without touching. By tilting your mobile device, collect blue orbs as fast as you can while evading the time-stealing reds. Master 65 challenging levels and unlock new color schemes with the stars you earn along the way.

History

Abzorb started out as a prototype called "Super Crappy Dodging Game 9000!". I wanted to see if I could make a game in a couple hours, so I stripped the concept of dodging down to its core (getting really close to things without being touched). The game consisted of a series of boxes bouncing around and the player gets points based on their proximity to the boxes. If you touched any of the boxes, you died. (You can still find that old prototype on geraldp.net.) Cut to over a year later, I made a 2 player version of it that got some attention at a local meet up, Indie City Games. Players at the meeting were reacting well to it, so I decided to push it further. After making a few more prototypes, I finally started latching onto the meat of what eventually became Abzorb. Another year and a few months of working nights and weekends later, and Abzorb is ready to ship! It's time to see what people outside of Chicago think of it.

Features

  • 65 challenging levels
  • Daily Challenge mode (coming soon)
  • 9 unlockable color palettes
  • Adjustable tilt controls
  • High skill ceiling
  • 10 leaderboards & 11 achievements through Game Center and Google Play Games (GPG coming soon)

Videos

Abzorb (trailer by Dan Fitzgerald) YouTube


Images

download all screenshots & photos as .zip (13MB)
Abzorb06.png
Abzorb01.png
Abzorb08.png
AbzorbShots_1136_2.png
Abzorb07.png
AbzorbShots_1136_3.png
AbzorbShots_1136_4.png
Abzorb04.png
Abzorb03.png
AbzorbShots_1136_1.png
Abzorb02.png
Abzorb05.png

download logo files as .zip (443KB)
logo
logo


Selected Articles

  • "It’s all very clever, and it’s especially enjoyable since I love game mechanics that reward you for getting close to stuff."
    - Nathan Reinauer, TouchArcade
  • "I recommend giving Abzorb a try if you’re in the mood for a simple pick-up-and-play arcade game that tests your speed and reflexes."
    - Christine Chan, AppAdvice
  • "Abzorb is a fine tuned tilt based gaming experience that is well worth picking up."
    - Trevor Sheridan, Apple N' Apps
  • "As a completely impartial judge of this game, you can trust every word I type when I tell you that Abzorb is a game."
    - Gerald Kelley, The Best Website

Dudeski - Assistant Designer, Artist
www.dudeskigame.com .

My personal website
www.geraldp.net .


About Gerald Kelley

Boilerplate
I'm an indie game developer in the Chicago area focusing on mobile games.

More information
More information on Gerald Kelley, our logo & relevant media are available here.


Abzorb Credits

Gerald Kelley
Creator, Game Designer, Programmer, Artist, Real Human

George Hufnagl (@grhufnagl)
Audio, also a Real Human


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks